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Generate the Base Minerals 1.10 ore models - #38

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SkyBlade1978 merged 1 commit into
MinecraftModDevelopmentMods:master-1.10.2from
SkyBlade1978:master-1.10.2
Nov 8, 2026
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SkyBlade1978 merged 1 commit into
MinecraftModDevelopmentMods:master-1.10.2from
SkyBlade1978:master-1.10.2

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@SkyBlade1978

@SkyBlade1978 SkyBlade1978 commented Nov 8, 2026 •

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This follows the Modern Metals update. The build now generates the ore models, so the seven ores use KiriCattus's overlays on vanilla stone. A full ore texture still works when an overlay is missing.

The local build, resource and artifact checks, and Eclipse preparation passed. The clean offline build reproduced all three jars. The packaged client checked all seven overlay models and all seven solid-texture fallbacks in the block and inventory views. The quick server check also passed with repeat and reload.

Wrapper validation, CodeQL and cold Forge bootstrap passed on the fork and on this PR. Both packaged jobs passed the fresh-world, disabled-material and OS3 import cases. They stopped at the same OS1 reload assertion as the base branch, where OreSpawn adds a second lithium rule. Fork run · PR run · Base branch run

Use KiriCattus's overlays on vanilla stone and keep support for full ore textures. Check the generated block and inventory models in the packaged client.
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@SkyBlade1978
SkyBlade1978 merged commit caa470f into MinecraftModDevelopmentMods:master-1.10.2 Nov 8, 2026
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