World of Warcraft Engine Experiment - a custom opensource client.
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Updated
Oct 25, 2026 - C++
World of Warcraft Engine Experiment - a custom opensource client.
Command and Conquer: Generals - Zero Hour
Unity client of the GameFrameX framework: HybridCLR hot-update, YooAsset, FairyGUI and ProtoBuf networking — connects to the .NET game server out of the box. | GameFrameX 的 Unity 客户端:HybridCLR 热更、YooAsset、FairyGUI、ProtoBuf 网络,开箱即连 .NET 服务器。
A modern take on MMO Engine design and architecture.
A native attempt to unify your clients with a fast, modern, and cross-platform solution
A game framework base on ETCore.
Unofficial Android client for itch.io, mirror of https://sr.ht/~gardenapple/mitch/
RNL - Realtime Network Library - The opensource reliable UDP network library
A set of scripts / modules to kick start your C# Godot 3.x game.
The Java RS2 game client used to play on RuneJS game servers.
Made-from-scratch Maplestory game client for LibreMaple, fork of JourneyClient
Open-source Asheron's Call client for .NET 10. The original game's behavior, a maintained codebase, a plugin API.
Unofficial from-scratch Go client for Last War: Survival Game — GSL RSA/AES crypto, SFS2X wire protocol & SFSObject binary codec. Interoperability research, not a cheat tool.
TLBB x64 client and Skynet/Lua server source, development tools and technical documentation. Test data is distributed separately; licenses apply by component.
Play Magic: The Gathering in your browser or as a one-click desktop app — modern XMage client (React 19 + TypeScript + Java WebSocket proxy) for Windows, macOS and Linux.
Play Dungeon Crawl Stone Soup (DCSS) on your phone, online or fully offline. Unofficial mobile DCSS app for iOS (iPhone, iPad) & Android. WebTiles client, optional on-device engine, touch controls, ASCII-first design, installs as a PWA.
面向游戏客户端的可插拔网络框架 —— 内置异常重试 / 断线重连 / HttpDNS / 异常上报,HTTP、Socket、域名解析底层均可自由替换。
MMORPG Video Game of the year 1999 created in Visual Basic 6.0 by Pablo Marquez (Morgolock), this game is open source. I have translated it to Java with LWJGL3, this game would be the base client, the connection to the server is being implemented with Java sockets.
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