Accountval Script for Kingdom of Loathing (kol) to value the worth of your account
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Updated
Oct 29, 2026 - TypeScript
Accountval Script for Kingdom of Loathing (kol) to value the worth of your account
Java-based ASH mining script without OD for KoL, based on calculated average path permutation returns.
A local-first KoLmafia scripting matrix with a human relay interface and a machine-readable agent plane. It exposes structured nodes, workflows, use cases, provenance, stable IDs, and mem:// references so the model can retrieve instead of free-associate.
Sacha's Kingdom of Loathing utilities and scripts.
Better tattoo selection for Kingdom of Loathing.
An agent-first map of the local KoLmafia tree, presented as editable HTML5 documentation. It gives both humans and agents a top-level starting point, branch-by-branch context, runtime snapshots, and a low-friction relay editor.
Isolated agent testing around a pinned loathers/kolmafia-mock
A local-first KoLmafia relay/document bridge for bounded text editing, cross-format conversion, gCLI correlation markers, session-tail evidence, status artifacts, and local SQLite audit memory.
Mining utilities for the Kingdom of Loathing's Mafia environment.
This repo contains the infrastructure for serving typed Kingdom of Loathing game data as a queryable SQLite database.
filters a Missing Manuel file by what is available in a faxbot, grouped by KoL location
A Go + ASH actor-driven state plane for monitoring and safely operating around KoLmafia, designed to plug into Kolmaf-AI Desktop while preserving the existing authority model.
A static script compendium and wiki compiling .ash scripts for KoLmafia automation.
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