mohaa
Here are 18 public repositories matching this topic...
Q3 MultiMod - QMM is a server-side plugin manager for games based on the Quake 3 (and Quake 2!) engine. Originally created in 2004, it functions similar to Metamod for Half-Life and Metamod:Source for the Source engine (Half-Life 2).
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Oct 28, 2026 - C++
MOHAA Scripting Languages syntax highlighting, code snippets, completions and tooltips for Sublime Text
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Sep 21, 2026 - ShaderLab
A Discord Bot Template for querying MoH: Allied Assault, Spearhead and Breakthrough servers
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Feb 13, 2024 - JavaScript
MoHAA Reloaded: OpenMoHAA (Medal of Honor: Allied Assault) with native renderers. Metal for Apple Silicon on the metal branch, Vulkan on the vulkan branch.
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Nov 2, 2026
A Windows desktop tool for editing entities of compiled Medal of Honor: Allied Assault maps (.bsp) without decompiling them
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Oct 31, 2026 - C#
fnTech3 • Fappin' idTech3 • Unified modern sourceport for idTech3 games
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Oct 29, 2026 - C
This mod maintains most of the realism without modifying the main weapons too much, making a typical FFA/TDM/OBJ game much more interesting (and colorful). This mod adds new features to all multiplayer maps including and especially the Training map, with more stuff in the OBJ maps than the DM maps.
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Oct 23, 2026 - StringTemplate
PIWO: MOHAA server setup, management, and mods. Get a running server in an hour (time for a beer).
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Jun 21, 2026
View Medal of Honor: Allied Assault models and maps in 3D. Open all Pak.pk3 files to play any model with anims, emitter stuff, explosion FX, etc, even human models. Or, open any .bsp map, decompiling back to .map source, and shown as textured & lit like in-game, all entities & brushes clickable; far better camera. Self-contained offline HTML pages.
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Nov 1, 2026 - Python
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