Unofficial native Windows port of Tears of the Kingdom 1.4.3 using static recompilation. Builds locally from the player's own extracted game dump; no game files included.
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Updated
Nov 3, 2026 - C
Unofficial native Windows port of Tears of the Kingdom 1.4.3 using static recompilation. Builds locally from the player's own extracted game dump; no game files included.
Native x86-64 Windows loader for Bloodborne (CUSA03173) with native CPU execution, Win32 runtime, and shadPS4-based Vulkan GPU rendering. Based on deadinside28's bbport. Bring your own game dump, no game files are included.
What The Function: your AI agent decompiles games you own into C that compiles to the exact same bytes. Runs locally.
ReStreet: FIFA Street (2012) recompiled for Windows PC, with online play, a launcher with friends, chat and rooms. Bring your own game.
This is an open source, all-in-one, static recompilation project that I built from the ground up for the Xbox 360 Gears of War series.
Native Windows port of Pokémon: Let's Go, Eevee! (Switch v1.0.0) by static recompilation, built on LAS Recomp. No game files included.
Zelda: Tears of the Kingdom (TotK) 1.0.0 recompiled to native Windows and Vulkan. Frame cap up to 240, DLSS option, mouse and keyboard. Open source, mostly written by AI agents. You build it from your own dump; no game files included. Measured on one PC so far.
Play The Return of the King (PC and Xbox) and The Two Towers (Xbox) on a modern PC
Gears of War 2 native PC port: the Xbox 360 game statically recompiled to x64 (not an emulator). 1440p/4K, FSR, 4K texture packs, keyboard & mouse, Android in progress. Bring your own copy.
Estacado: a native PC recompilation of The Darkness (Xbox 360). Unofficial fan port; bring your own copy of the game.
Crackdown native PC port via static recompilation, with high frame rates, 4K rendering, ultrawide support, offline achievements, language selection, TRG launcher, and experimental Linux/Steam Deck support
Banjo-Tooie Scurvy Dog Port: a static PC recompilation of Banjo-Tooie. **Not affiliated with the Banjo: Recompiled team**
God of War II HD static recompilation — curated work artifacts (lift boundaries, SPU lift sources, scripts, findings). Game data & build artifacts excluded.
Launcher for the Tears of the Kingdom PC recomp: settings, key rebinding, keyboard & mouse button prompts, 55 achievements, save backups and cheats. Windows, English/Turkish.
PSX recompilation of Bloody Roar II (SLES-01722 EU / SCUS-94424 USA). Anti-copyright: bring your own disc. Dual-region builds, from-scratch widescreen + curated mods.
Native Windows PC recompilation of the unreleased GoldenEye 007 Xbox 360/XBLA remaster using ReXGlue. Requires your own copy.
Gears of War 3 (Xbox 360) statically recompiled to native Windows x64 with the ReXGlue SDK. Bring your own copy of the game; no game files are included.
Geometry Wars: Retro Evolved 2 native PC port via static recompilation, with TRG launcher, high frame rates, local achievements and offline leaderboards
A native PC port of God of War (PS2, NTSC-U SCUS-97399): the game's code is statically recompiled to C++, and the PS2 hardware it talked to is replaced by native code, not emulated.
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